| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
| tan — Constant Static Property, class frocessing.color.ColorKey |
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| tan(val:Number) — Static Method , class frocessing.display.AbstractF5MovieClip |
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| tangentX(t:Number) — method, class frocessing.core.graphics.FPathBezier |
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| tangentX(t:Number) — method, class frocessing.core.graphics.FPathClose |
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| tangentX(t:Number) — method, class frocessing.core.graphics.FPathCurve |
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| tangentX(t:Number) — method, class frocessing.core.graphics.FPathElement |
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| tangentX(t:Number) — method, class frocessing.core.graphics.FPathLine |
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| tangentY(t:Number) — method, class frocessing.core.graphics.FPathBezier |
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| tangentY(t:Number) — method, class frocessing.core.graphics.FPathClose |
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| tangentY(t:Number) — method, class frocessing.core.graphics.FPathCurve |
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| tangentY(t:Number) — method, class frocessing.core.graphics.FPathElement |
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| tangentY(t:Number) — method, class frocessing.core.graphics.FPathLine |
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| tasks — Property, class frocessing.core.canvas.task.CanvasTaskGroup |
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| teal — Constant Static Property, class frocessing.color.ColorKey |
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| text(str:String, a:Number, b:Number, c:Number, d:Number, e:Number) — method, class frocessing.core.AbstractF5Canvas |
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text を描画します. |
| text(str:String, a:Number, b:Number, c:Number, d:Number, e:Number) — method, class frocessing.core.F5Canvas3D |
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| text(str:String, a:Number, b:Number, c:Number, d:Number, e:Number) — method, class frocessing.display.AbstractF5MovieClip |
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text を描画します. |
| textAlign(align:int, valign:int) — method, class frocessing.core.AbstractF5Canvas |
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text の align を指定します. |
| textAlign — Property, class frocessing.core.F5Style |
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| textAlign(align:int, valign:int) — method, class frocessing.display.AbstractF5MovieClip |
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text の align を指定します. |
| textAscent() — method, class frocessing.core.AbstractF5Canvas |
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行のベースラインから最上部までの値(px)を示します. |
| textAscent() — method, class frocessing.display.AbstractF5MovieClip |
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行のベースラインから最上部までの値(px)を示します. |
| textDescent() — method, class frocessing.core.AbstractF5Canvas |
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行のベースラインから最下部までの値(px)を示します. |
| textDescent() — method, class frocessing.display.AbstractF5MovieClip |
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行のベースラインから最下部までの値(px)を示します. |
| textFont(font:frocessing.text:IFont, fontSize:Number) — method, class frocessing.core.AbstractF5Canvas |
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フォントとサイズを指定します. |
| textFont — Property, class frocessing.core.F5Style |
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| textFont(font:frocessing.text:IFont, fontSize:Number) — method, class frocessing.display.AbstractF5MovieClip |
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描画する font を指定します. |
| textLeading(leading:Number) — method, class frocessing.core.AbstractF5Canvas |
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text の 行高 を指定します. |
| textLeading — Property, class frocessing.core.F5Style |
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| textLeading(leading:Number) — method, class frocessing.display.AbstractF5MovieClip |
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text の 行高 を指定します. |
| textLetterSpacing(value:Number) — method, class frocessing.core.AbstractF5Canvas |
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文字間をしてします. |
| textLetterSpacing — Property, class frocessing.core.F5Style |
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| textLetterSpacing(spacing:Number) — method, class frocessing.display.AbstractF5MovieClip |
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文字間をしてします. |
| textMode(mode:int) — method, class frocessing.core.AbstractF5Canvas |
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not implemented. |
| textMode(mode:int) — method, class frocessing.display.AbstractF5MovieClip |
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not implemented
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| textSize(fontSize:Number) — method, class frocessing.core.AbstractF5Canvas |
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text の size を指定します. |
| textSize — Property, class frocessing.core.F5Style |
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| textSize(fontSize:Number) — method, class frocessing.display.AbstractF5MovieClip |
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text の size を指定します. |
| texture(img:flash.display:BitmapData) — method, class frocessing.core.AbstractF5Canvas |
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vertex() で 描画する テクスチャ(画像) を設定します. |
| texture — Property, class frocessing.core.canvas.task.CanvasTaskImage |
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| texture — Property, class frocessing.core.canvas.task.CanvasTaskTriangleImage |
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| texture(textureData:flash.display:BitmapData) — method, class frocessing.display.AbstractF5MovieClip |
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vertex() で 描画する テクスチャ(画像) を設定します. |
| texture — Property, class frocessing.f3d.materials.F3DBmpMaterial |
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| textureMode(mode:int) — method, class frocessing.core.AbstractF5Canvas |
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vertex() の UV値モード を指定します. |
| textureMode(mode:int) — method, class frocessing.display.AbstractF5MovieClip |
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vertex() の UV値モード を指定します. |
| textVAlign — Property, class frocessing.core.F5Style |
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| textWidth(str:String) — method, class frocessing.core.AbstractF5Canvas |
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テキストの表示幅を返します. |
| textWidth(str:String) — method, class frocessing.display.AbstractF5MovieClip |
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文字列の幅を取得します. |
| theight — Property, class frocessing.text.PFont |
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| thickness — Property, class frocessing.core.graphics.FStroke |
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線の太さを示します.有効な値は 0~255 です. |
| thickness — Property, class frocessing.shape.AbstractFShape |
| stroke thickness. |
| thickness — Property, interface frocessing.shape.IFShape |
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| thistle — Constant Static Property, class frocessing.color.ColorKey |
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| tint(c1:Number, c2:Number, c3:Number, c4:Number) — method, class frocessing.core.AbstractF5Canvas |
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Tint Color を指定します. |
| tint(c1:Number, c2:Number, c3:Number, c4:Number) — method, class frocessing.display.AbstractF5MovieClip |
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| tintColor — Property, class frocessing.core.AbstractF5Canvas |
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Tint Color を 32bit Color で示します. |
| tintColor — Property, class frocessing.core.F5Style |
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| tintDo — Property, class frocessing.core.F5Style |
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| TintImageCache — class, package frocessing.core.utils |
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| TintImageCache() — Constructor, class frocessing.core.utils.TintImageCache |
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| toARGB(col:uint, a:Number) — Static Method , class frocessing.color.FColor |
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0xRRGGBB と alpha を 0xAARRGGBB にします. |
| toHSV() — method, class frocessing.color.ColorRGB |
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RGB 値を HSV 値に変換して ColorHSV クラスのインスタンスを生成します. |
| toImage(dobj:flash.display:DisplayObject, width:int, height:int, align:String, scaleMode:String, transparent:Boolean, bgcolor:uint) — Static Method , class frocessing.bmp.FImage |
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DisplayObject を BitmapDataに変換します. |
| tomato — Constant Static Property, class frocessing.color.ColorKey |
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| top — Property, class frocessing.f3d.models.F3DCube |
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| top — Property, class frocessing.shape.AbstractFShape |
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| top — Property, class frocessing.shape.FShape |
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| top — Property, class frocessing.shape.FShapeContainer |
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| top — Property, interface frocessing.shape.IFShape |
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| TOP — Constant Static Property, class frocessing.FC |
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| TOP — Constant Static Property, class frocessing.core.F5C |
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| TOP — Constant Static Property, class frocessing.core.constants.F5TextVAlign |
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| TOP — Constant Static Property, class frocessing.display.AbstractF5MovieClip |
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| TOP — Constant Static Property, class frocessing.geom.FViewBox |
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| topExtent — Property, class frocessing.text.PFont |
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| TOP_LEFT — Constant Static Property, class frocessing.geom.FViewBox |
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| TOP_RIGHT — Constant Static Property, class frocessing.geom.FViewBox |
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| toRGB() — method, class frocessing.color.AbstractColorUpdater |
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ColorRGB クラスのインスタンスを生成します. |
| toSprite() — method, class frocessing.shape.AbstractFShape |
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make new Sprite instance. |
| toSprite() — method, class frocessing.shape.FShapeContainer |
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make Sprite instance including child shapes. |
| toSprite() — method, interface frocessing.shape.IFShape |
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| toString() — method, class frocessing.color.ColorCMY |
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| toString() — method, class frocessing.color.ColorHSL |
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| toString() — method, class frocessing.color.ColorHSV |
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| toString() — method, class frocessing.color.ColorRGB |
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| toString() — method, class frocessing.color.FColor |
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| toString() — method, class frocessing.geom.FGradientMatrix |
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| toString() — method, class frocessing.geom.FMatrix2D |
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| toString() — method, class frocessing.geom.FMatrix3D |
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toString
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| toString() — method, class frocessing.geom.FVector |
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toString
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| toString() — method, class frocessing.utils.FStringLoader |
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| transform(data:Array, a:Number, b:Number, c:Number, d:Number, tx:Number, ty:Number) — Static Method , class frocessing.core.graphics.FPath |
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Transform Graphics Path Data
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| transform(v:frocessing.geom:FNumber3D) — method, class frocessing.geom.FMatrix3D |
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ベクトルの変換
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| transform(v:frocessing.geom:FNumber3D) — method, class frocessing.geom.FTransform3D |
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| transformStyleMatrix — Property, class frocessing.core.F5Canvas2D |
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GradientFill, BitmapFill に キャンバスの変形を適用するかを示します. |
| transformStyleMatrix — Property, class frocessing.core.F5Canvas3D |
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| translate(x:Number, y:Number) — method, class frocessing.core.F5Canvas2D |
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キャンバス を移動します. |
| translate(x:Number, y:Number, z:Number) — method, class frocessing.core.F5Canvas3D |
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描画する Graphics を移動します. |
| translate(tx:Number, ty:Number) — method, class frocessing.display.F5CanvasMovieClip2D |
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| translate(tx:Number, ty:Number, tz:Number) — method, class frocessing.display.F5CanvasMovieClip3D |
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| translate(x:Number, y:Number, z:Number) — method, class frocessing.f3d.F3DCamera |
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カメラを移動します. |
| translate(x:Number, y:Number) — method, class frocessing.geom.FMatrix |
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append translate. |
| translate(tx:Number, ty:Number, tz:Number) — Static Method , class frocessing.geom.FMatrix3D |
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移動変換行列
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| translate(tx:Number, ty:Number, tz:Number) — method, class frocessing.geom.FTransform3D |
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| translate(x:Number, y:Number) — method, class frocessing.shape.AbstractFShape |
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translate shape. |
| transparent — Property, class frocessing.bmp.FBitmapData |
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| triangle(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number) — method, class frocessing.core.AbstractF5Canvas |
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現在の塗りと線のスタイルを適用し、三角形を描画します. |
| triangle(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number) — method, class frocessing.core.canvas.AbstractCanvas2D |
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三角形を描画します. |
| triangle(x0:Number, y0:Number, z0:Number, x1:Number, y1:Number, z1:Number, x2:Number, y2:Number, z2:Number) — method, class frocessing.core.canvas.AbstractCanvas3D |
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三角形を描画します. |
| triangle(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number) — method, class frocessing.core.canvas.DualCanvas2D |
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| triangle(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number) — method, class frocessing.core.canvas.GraphicsCanvas2D |
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三角形を描画します. |
| triangle(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number) — method, interface frocessing.core.canvas.ICanvas2D |
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| triangle(x0:Number, y0:Number, z0:Number, x1:Number, y1:Number, z1:Number, x2:Number, y2:Number, z2:Number) — method, interface frocessing.core.canvas.ICanvas3D |
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| triangle(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number) — method, class frocessing.core.canvas.out.CanvasOutput2D |
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三角形を描画します. |
| triangle(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number) — method, class frocessing.display.AbstractF5MovieClip |
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現在の塗りと線のスタイルを適用し、三角形を描画します. |
| TRIANGLE_FAN — Constant Static Property, class frocessing.FC |
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| TRIANGLE_FAN — Constant Static Property, class frocessing.core.F5C |
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| TRIANGLE_FAN — Constant Static Property, class frocessing.core.constants.F5VertexMode |
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| TRIANGLE_FAN — Constant Static Property, class frocessing.display.AbstractF5MovieClip |
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| TRIANGLE_FAN — Constant Static Property, class frocessing.f3d.F3DModel |
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| triangleImage(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number, u0:Number, v0:Number, u1:Number, v1:Number, u2:Number, v2:Number) — method, class frocessing.core.canvas.AbstractCanvas2D |
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beginTexture() で指定している texture で三角形を描画します. |
| triangleImage(x0:Number, y0:Number, z0:Number, x1:Number, y1:Number, z1:Number, x2:Number, y2:Number, z2:Number, u0:Number, v0:Number, u1:Number, v1:Number, u2:Number, v2:Number) — method, class frocessing.core.canvas.AbstractCanvas3D |
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beginTexture() で指定している texture で三角形を描画します. |
| triangleImage(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number, u0:Number, v0:Number, u1:Number, v1:Number, u2:Number, v2:Number) — method, class frocessing.core.canvas.DualCanvas2D |
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| triangleImage(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number, u0:Number, v0:Number, u1:Number, v1:Number, u2:Number, v2:Number) — method, class frocessing.core.canvas.GraphicsCanvas2D |
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beginTexture() で指定している texture で三角形を描画します. |
| triangleImage(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number, u0:Number, v0:Number, u1:Number, v1:Number, u2:Number, v2:Number) — method, interface frocessing.core.canvas.ICanvas2D |
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| triangleImage(x0:Number, y0:Number, z0:Number, x1:Number, y1:Number, z1:Number, x2:Number, y2:Number, z2:Number, u0:Number, v0:Number, u1:Number, v1:Number, u2:Number, v2:Number) — method, interface frocessing.core.canvas.ICanvas3D |
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| triangleImage(x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number, u0:Number, v0:Number, u1:Number, v1:Number, u2:Number, v2:Number) — method, class frocessing.core.canvas.out.CanvasOutput2D |
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beginTexture() で指定している texture で三角形を描画します. |
| TRIANGLE_MESH — Constant Static Property, class frocessing.f3d.F3DModel |
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| TRIANGLES — Constant Static Property, class frocessing.FC |
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| TRIANGLES — Constant Static Property, class frocessing.core.F5C |
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| TRIANGLES — Constant Static Property, class frocessing.core.constants.F5VertexMode |
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| TRIANGLES — Constant Static Property, class frocessing.display.AbstractF5MovieClip |
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| TRIANGLES — Constant Static Property, class frocessing.f3d.F3DModel |
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| TRIANGLE_STRIP — Constant Static Property, class frocessing.FC |
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| TRIANGLE_STRIP — Constant Static Property, class frocessing.core.F5C |
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| TRIANGLE_STRIP — Constant Static Property, class frocessing.core.constants.F5VertexMode |
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| TRIANGLE_STRIP — Constant Static Property, class frocessing.display.AbstractF5MovieClip |
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| TRIANGLE_STRIP — Constant Static Property, class frocessing.f3d.F3DModel |
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| trim(str:String) — Static Method , class frocessing.display.AbstractF5MovieClip |
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| trim(str:String) — Static Method , class frocessing.utils.FUtil |
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| turquoise — Constant Static Property, class frocessing.color.ColorKey |
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| twidth — Property, class frocessing.text.PFont |
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| TWO_PI — Constant Static Property, class frocessing.FC |
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| TWO_PI — Constant Static Property, class frocessing.display.AbstractF5MovieClip |
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| TWO_PI — Constant Static Property, class frocessing.math.FMath |
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| tx — Property, class frocessing.geom.NumberMatrix |
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| ty — Property, class frocessing.geom.NumberMatrix |
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| type — Property, class frocessing.core.graphics.FGradient |
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| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |