| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
| s — Property, class frocessing.color.ColorHSL |
|
色の 彩度(Saturation) 値を示します.
有効な値は 0.0 ~ 1.0 です.デフォルト値は 1.0 です. |
| s — Property, class frocessing.color.ColorHSV |
|
色の 彩度(Saturation) 値を示します.
有効な値は 0.0 ~ 1.0 です.デフォルト値は 1 です. |
| s — Property, class frocessing.color.FColor |
|
色の 彩度(Saturation) 値を示します.
有効な値は 0.0 ~ 1.0 です.デフォルト値は 1 です. |
| saddlebrown — Constant Static Property, class frocessing.color.ColorKey |
| |
| salmon — Constant Static Property, class frocessing.color.ColorKey |
| |
| sandybrown — Constant Static Property, class frocessing.color.ColorKey |
| |
| saturation(col:uint) — Static Method , class frocessing.color.FColor |
|
彩度(saturation) 値を返します. |
| saturation(c:uint) — method, class frocessing.display.AbstractF5MovieClip |
| |
| savePNG(bitmapData:flash.display:BitmapData, filename:String) — Static Method , class frocessing.utils.FFileUtil |
|
save bitmapdata to png format file. |
| saveUTF(string:String, filename:String) — Static Method , class frocessing.utils.FFileUtil |
|
save string to text file. |
| scale(x:Number, y:Number) — method, class frocessing.core.F5Canvas2D |
|
キャンバス を拡大/縮小します. |
| scale(x:Number, y:Number, z:Number) — method, class frocessing.core.F5Canvas3D |
|
描画する Graphics を拡大/縮小します. |
| scale(sx:Number, sy:Number) — method, class frocessing.display.F5CanvasMovieClip2D |
| |
| scale(sx:Number, sy:Number, sz:Number) — method, class frocessing.display.F5CanvasMovieClip3D |
| |
| scale(sx:Number, sy:Number) — method, class frocessing.geom.FMatrix |
|
append scale. |
| scale(sx:Number, sy:Number, sz:Number) — Static Method , class frocessing.geom.FMatrix3D |
|
Scale変換行列
|
| scale(sx:Number, sy:Number, sz:Number) — method, class frocessing.geom.FTransform3D |
| |
| scale(x:Number, y:Number) — method, class frocessing.shape.AbstractFShape |
|
scale shape. |
| scaleMode — Property, class frocessing.core.graphics.FStroke |
|
使用する拡大 / 縮小モードを指定する LineScaleMode クラスの値を示します. |
| scaleMode — Property, class frocessing.geom.FViewBox |
| |
| scaleMode — Property, class frocessing.shape.AbstractFShape |
|
stroke scaleMode. |
| scaleMode — Property, interface frocessing.shape.IFShape |
| |
| scaleX — Property, class frocessing.geom.FTransform3D |
| |
| scaleY — Property, class frocessing.geom.FTransform3D |
| |
| scaleZ — Property, class frocessing.geom.FTransform3D |
| |
| screen(c1:uint, c2:uint) — Static Method , class frocessing.color.ColorBlend |
|
24bit Color (0xRRGGBB) を スクリーン(SCREEN) でブレンドします.
|
| SCREEN — Constant Static Property, class frocessing.color.ColorBlend |
| |
| SCREEN — Constant Static Property, class frocessing.display.AbstractF5MovieClip |
| |
| screen32(c1:uint, c2:uint) — Static Method , class frocessing.color.ColorBlend |
|
32bit Color (0xAARRGGBB) を スクリーン(SCREEN) でブレンドします.
|
| screenAspect — Property, class frocessing.f3d.F3DCamera |
|
スクリーン比を取得します. |
| screenHeight — Property, class frocessing.f3d.F3DCamera |
|
スクリーンの高さを取得します. |
| screenRGB(r1:uint, g1:uint, b1:uint, r2:uint, g2:uint, b2:uint) — Static Method , class frocessing.color.ColorBlend |
|
RGB値を指定して スクリーン(SCREEN) でブレンドします.
|
| screenRGBA(r1:uint, g1:uint, b1:uint, r2:uint, g2:uint, b2:uint, a1:uint, a2:uint) — Static Method , class frocessing.color.ColorBlend |
|
RGBA値を指定して スクリーン(SCREEN) でブレンドします.
|
| screenWidth — Property, class frocessing.f3d.F3DCamera |
|
スクリーンの幅を取得します. |
| screenX(x:Number, y:Number) — method, class frocessing.core.F5Canvas2D |
|
現在の Transform で座標を変換し、その X 座標を返します. |
| screenX(x:Number, y:Number, z:Number) — method, class frocessing.core.F5Canvas3D |
|
ススクリーン上の x 座標を返します. |
| screenX(x:Number, y:Number) — method, class frocessing.display.F5CanvasMovieClip2D |
| |
| screenX(x:Number, y:Number, z:Number) — method, class frocessing.display.F5CanvasMovieClip3D |
| |
| screenXYZ(x:Number, y:Number, z:Number) — method, class frocessing.core.F5Canvas3D |
|
スクリーン上の座標を返します. |
| screenXYZ(x:Number, y:Number, z:Number) — method, class frocessing.display.F5CanvasMovieClip3D |
| |
| screenY(x:Number, y:Number) — method, class frocessing.core.F5Canvas2D |
|
現在の Transform で座標を変換し、その Y 座標を返します. |
| screenY(x:Number, y:Number, z:Number) — method, class frocessing.core.F5Canvas3D |
|
スクリーン上の y 座標を返します. |
| screenY(x:Number, y:Number) — method, class frocessing.display.F5CanvasMovieClip2D |
| |
| screenY(x:Number, y:Number, z:Number) — method, class frocessing.display.F5CanvasMovieClip3D |
| |
| screenZ(x:Number, y:Number, z:Number) — method, class frocessing.core.F5Canvas3D |
|
スクリーン上の z 座標を返します. |
| screenZ(x:Number, y:Number, z:Number) — method, class frocessing.display.F5CanvasMovieClip3D |
| |
| seagreen — Constant Static Property, class frocessing.color.ColorKey |
| |
| seashell — Constant Static Property, class frocessing.color.ColorKey |
| |
| second() — Static Method , class frocessing.display.AbstractF5MovieClip |
|
秒 (0 ~ 59) をローカル時間で返します. |
| second() — Static Method , class frocessing.utils.FDate |
|
秒 (0 ~ 59) をローカル時間で返します. |
| setColor(color:uint, alpha:Number) — method, class frocessing.f3d.F3DModel |
| |
| setColor(color:uint, alpha:Number) — method, class frocessing.f3d.materials.F3DColorMaterial |
| |
| setColors(front:uint, right:uint, back:uint, left:uint, top:uint, bottom:uint) — method, class frocessing.f3d.models.F3DCube |
| |
| setFill(fill:frocessing.core.canvas:ICanvasFill) — method, class frocessing.f3d.materials.F3DFillMaterial |
| |
| setMatrix(a:Number, b:Number, c:Number, d:Number, tx:Number, ty:Number) — method, class frocessing.geom.FMatrix |
|
行列値を設定します. |
| setMatrix(m11_:Number, m12_:Number, m13_:Number, m21_:Number, m22_:Number, m23_:Number, m31_:Number, m32_:Number, m33_:Number, m41_:Number, m42_:Number, m43_:Number) — method, class frocessing.geom.FMatrix3D |
|
行列値を設定します. |
| setMesh(vertices:Array, faces:Array, uv:Array) — method, class frocessing.f3d.F3DModel |
| |
| setPixel(x:int, y:int, color:uint) — method, class frocessing.bmp.FBitmapData |
| |
| setPixel32(x:int, y:int, color:uint) — method, class frocessing.bmp.FBitmapData |
| |
| setProjection(perspective:Boolean, centerX:Number, centerY:Number, focalLength:Number, scaleX:Number, scaleY:Number) — method, class frocessing.core.canvas.AbstractCanvas3D |
|
projection setting
|
| setProjection(perspective:Boolean, centerX:Number, centerY:Number, focalLength:Number, scaleX:Number, scaleY:Number) — method, interface frocessing.core.canvas.ICanvas3D |
| |
| setRect(left:Number, top:Number, width:Number, height:Number) — method, class frocessing.core.graphics.FNormalGradient |
| |
| setRect(x:Number, y:Number, width:Number, height:Number) — method, class frocessing.geom.FViewBox |
|
set source rect. |
| setScreenSize(width:Number, height:Number) — method, class frocessing.f3d.F3DCamera |
|
スクリーンサイズを設定します.このメソッドによりカメラが初期化されます. |
| setSize(width:int, height:int, align:String, scaleMode:String, transparent:Boolean, bgcolor:uint, smooth:Boolean) — method, class frocessing.bmp.FImage |
|
re size bitmapdata. |
| setTexture(texture:flash.display:BitmapData, backTexture:flash.display:BitmapData) — method, class frocessing.f3d.F3DModel |
| |
| setTexture(texture:flash.display:BitmapData, backTexture:flash.display:BitmapData) — method, class frocessing.f3d.materials.F3DBmpMaterial |
| |
| setTextures(front:flash.display:BitmapData, right:flash.display:BitmapData, back:flash.display:BitmapData, left:flash.display:BitmapData, top:flash.display:BitmapData, bottom:flash.display:BitmapData) — method, class frocessing.f3d.models.F3DCube |
| |
| SETUP — Constant Static Property, class frocessing.display.F5EventHandler |
|
handling added to stage
|
| setWidth — Property, class frocessing.text.FFont |
| |
| setWidth — Property, class frocessing.text.PFont |
| |
| SFMTRandom — class, package frocessing.math |
|
SIMD-oriented Fast Mersenne Twister (SFMT)
|
| SFMTRandom(seed:uint) — Constructor, class frocessing.math.SFMTRandom |
| |
| shake(data:Array) — Static Method , class frocessing.math.Random |
|
Arrayのデータをランダムに入れ替えます
|
| shakedIntegers(size:int) — Static Method , class frocessing.math.Random |
|
0 から size までの整数をランダムに並べた配列を生成します
|
| shape(s:frocessing.shape:IFShape, x:Number, y:Number, w:Number, h:Number) — method, class frocessing.core.AbstractF5Canvas |
|
IFShape を描画します. |
| shape(s:frocessing.shape:IFShape, x:Number, y:Number, w:Number, h:Number) — method, class frocessing.core.F5Canvas3D |
|
IFShape を描画します. |
| shape(s:frocessing.shape:IFShape, x:Number, y:Number, w:Number, h:Number) — method, class frocessing.display.AbstractF5MovieClip |
|
IFShape を描画します. |
| shapeMode(mode:int) — method, class frocessing.core.AbstractF5Canvas |
|
shape() の 描画モードを指定します. |
| shapeMode — Property, class frocessing.core.F5Style |
| |
| shapeMode(mode:int) — method, class frocessing.display.AbstractF5MovieClip |
|
shape() の 描画モードを指定します. |
| shapePath(commands:Array, data:Array) — method, class frocessing.core.AbstractF5Canvas |
|
draw path. |
| shapePath(commands:Array, data:Array) — method, class frocessing.display.AbstractF5MovieClip |
|
draw path. |
| SHOW_ALL — Constant Static Property, class frocessing.geom.FViewBox |
| |
| sienna — Constant Static Property, class frocessing.color.ColorKey |
| |
| silver — Constant Static Property, class frocessing.color.ColorKey |
| |
| sin(val:Number) — Static Method , class frocessing.display.AbstractF5MovieClip |
| |
| sin(v0:frocessing.geom:FVector, v1:frocessing.geom:FVector) — Static Method , class frocessing.geom.FVector |
|
Sin
|
| sinh(x:Number) — Static Method , class frocessing.math.FMath |
|
sinh
|
| size(width:uint, height:uint) — method, class frocessing.core.AbstractF5Canvas |
|
幅と高さを設定します. |
| size(width:uint, height:uint) — method, class frocessing.core.F5BitmapData2D |
|
幅と高さを設定します. |
| size(width:uint, height:uint) — method, class frocessing.core.F5BitmapData3D |
|
幅と高さを設定します. |
| size(width:uint, height:uint) — method, class frocessing.core.F5Canvas3D |
|
幅と高さを設定します. |
| size(width_:uint, height_:uint) — method, class frocessing.display.AbstractF5MovieClip |
| |
| size(width_:uint, height_:uint) — method, class frocessing.display.F5MovieClip2DBmp |
| |
| size(width_:uint, height_:uint) — method, class frocessing.display.F5MovieClip3DBmp |
| |
| size — Property, class frocessing.text.FFont |
| |
| size — Property, interface frocessing.text.IFont |
| |
| size — Property, class frocessing.text.PFont |
| |
| skyblue — Constant Static Property, class frocessing.color.ColorKey |
| |
| slateblue — Constant Static Property, class frocessing.color.ColorKey |
| |
| slategray — Constant Static Property, class frocessing.color.ColorKey |
| |
| slategrey — Constant Static Property, class frocessing.color.ColorKey |
| |
| slice(left:Number, top:Number, width:Number, height:Number) — method, class frocessing.bmp.FImage |
|
slice bitmapData by rectangle. |
| smooth — Property, class frocessing.bmp.FImageLoader |
| |
| smooth — Property, class frocessing.core.canvas.task.CanvasTaskImage |
| |
| smooth — Property, class frocessing.core.canvas.task.CanvasTaskTriangleImage |
| |
| smooth — Property, class frocessing.core.graphics.FBitmapFill |
| |
| smooth() — method, class frocessing.display.AbstractF5MovieClip |
| |
| smoothing — Property, class frocessing.core.graphics.FBitmapGraphics |
|
画像描画のスムーシング. |
| smoothing — Property, class frocessing.shape.FShapeImage |
| |
| snow — Constant Static Property, class frocessing.color.ColorKey |
| |
| soft(c1:uint, c2:uint) — Static Method , class frocessing.color.ColorBlend |
|
24bit Color (0xRRGGBB) を ソフトライト(SOFTLIGHT) でブレンドします.
|
| soft32(c1:uint, c2:uint) — Static Method , class frocessing.color.ColorBlend |
|
32bit Color (0xAARRGGBB) を ソフトライト(SOFTLIGHT) でブレンドします.
|
| SOFTLIGHT — Constant Static Property, class frocessing.color.ColorBlend |
| |
| SOFTLIGHT — Constant Static Property, class frocessing.display.AbstractF5MovieClip |
| |
| softRGB(r1:uint, g1:uint, b1:uint, r2:uint, g2:uint, b2:uint) — Static Method , class frocessing.color.ColorBlend |
|
RGB値を指定して ソフトライト(SOFTLIGHT) でブレンドします.
|
| softRGBA(r1:uint, g1:uint, b1:uint, r2:uint, g2:uint, b2:uint, a1:uint, a2:uint) — Static Method , class frocessing.color.ColorBlend |
|
RGBA値を指定して ソフトライト(SOFTLIGHT) でブレンドします.
|
| source — Property, class frocessing.bmp.FCapture |
|
caputre source
|
| sphere(radius:Number) — method, class frocessing.core.F5Canvas3D |
|
球体を描画します. |
| sphere(radius:Number) — method, class frocessing.display.F5CanvasMovieClip3D |
| |
| sphereDetail(detail:uint) — method, class frocessing.core.F5Canvas3D |
|
球体の分割精度を設定します. |
| sphereDetail(detail:uint) — method, class frocessing.display.F5CanvasMovieClip3D |
| |
| splineDetail — Property, class frocessing.core.canvas.AbstractCanvas |
|
splineTo()メソッドで描画する曲線の精度. |
| splineDetail — Property, class frocessing.core.canvas.DualCanvas2D |
| |
| splineDetail — Property, interface frocessing.core.canvas.ICanvas |
| |
| splineTightness — Property, class frocessing.core.canvas.AbstractCanvas |
|
スプライン曲線の曲率を指定します. |
| splineTightness — Property, class frocessing.core.canvas.DualCanvas2D |
| |
| splineTightness — Property, interface frocessing.core.canvas.ICanvas |
| |
| splineTo(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x:Number, y:Number) — method, class frocessing.core.AbstractF5Canvas |
|
スプライン曲線を描画します. |
| splineTo(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x:Number, y:Number) — method, class frocessing.core.F5Canvas |
| |
| splineTo(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x:Number, y:Number) — method, class frocessing.core.canvas.AbstractCanvas2D |
|
スプライン曲線を描画します. |
| splineTo(cx0:Number, cy0:Number, cz0:Number, cx1:Number, cy1:Number, cz1:Number, x:Number, y:Number, z:Number) — method, class frocessing.core.canvas.AbstractCanvas3D |
|
スプライン曲線を描画します. |
| splineTo(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x:Number, y:Number) — method, class frocessing.core.canvas.DualCanvas2D |
| |
| splineTo(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x:Number, y:Number) — method, class frocessing.core.canvas.GraphicsCanvas2D |
|
スプライン曲線を描画します. |
| splineTo(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x:Number, y:Number) — method, interface frocessing.core.canvas.ICanvas2D |
| |
| splineTo(cx0:Number, cy0:Number, cz0:Number, cx1:Number, cy1:Number, cz1:Number, x:Number, y:Number, z:Number) — method, interface frocessing.core.canvas.ICanvas3D |
| |
| splineTo(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x:Number, y:Number) — method, class frocessing.core.canvas.out.CanvasOutput2D |
|
スプライン曲線を描画します. |
| splineTo(cx0:Number, cy0:Number, cx1:Number, cy1:Number, x:Number, y:Number) — method, class frocessing.display.AbstractF5MovieClip |
|
スプライン曲線を描画します. |
| splineTo3d(cx0:Number, cy0:Number, cz0:Number, cx1:Number, cy1:Number, cz1:Number, x:Number, y:Number, z:Number) — method, class frocessing.core.F5Canvas3D |
| |
| splineTo3d(cx0:Number, cy0:Number, cz0:Number, cx1:Number, cy1:Number, cz1:Number, x:Number, y:Number, z:Number) — method, class frocessing.display.F5CanvasMovieClip3D |
| |
| splineVertex(x:Number, y:Number) — method, class frocessing.core.canvas.AbstractCanvas2D |
|
Vertex描画 で スプライン曲線 を 追加します. |
| splineVertex(x:Number, y:Number, z:Number) — method, class frocessing.core.canvas.AbstractCanvas3D |
|
Vertex描画 で スプライン曲線 を 追加します. |
| splineVertex(x:Number, y:Number) — method, class frocessing.core.canvas.DualCanvas2D |
| |
| splineVertex(x:Number, y:Number) — method, interface frocessing.core.canvas.ICanvas2D |
| |
| splineVertex(x:Number, y:Number, z:Number) — method, interface frocessing.core.canvas.ICanvas3D |
| |
| split(split_x_num:uint, split_y_num:uint) — method, class frocessing.bmp.FImage |
|
split bitmapData by grid. |
| splitTokens(str:String, tokens:String) — Static Method , class frocessing.display.AbstractF5MovieClip |
| |
| splitTokens(str:String, tokens:String) — Static Method , class frocessing.utils.FUtil |
| |
| spreadMethod — Property, class frocessing.core.graphics.FGradient |
| |
| SPREAD_METHOD_PAD — Constant Static Property, class frocessing.FC |
| |
| SPREAD_METHOD_REFLECT — Constant Static Property, class frocessing.FC |
| |
| SPREAD_METHOD_REPEAT — Constant Static Property, class frocessing.FC |
| |
| springgreen — Constant Static Property, class frocessing.color.ColorKey |
| |
| sq(val:Number) — Static Method , class frocessing.display.AbstractF5MovieClip |
| |
| sq(value:Number) — Static Method , class frocessing.math.FMath |
|
2乗の値を返します. |
| sqrt(val:Number) — Static Method , class frocessing.display.AbstractF5MovieClip |
| |
| status — Property, class frocessing.bmp.FImageLoader |
|
load status. |
| status — Property, class frocessing.shape.FShapeImageLoader |
|
load status. |
| status — Property, class frocessing.shape.FShapeSVGLoader |
|
load status. |
| status — Property, class frocessing.text.PFontLoader |
|
load status. |
| status — Property, class frocessing.utils.FStringLoader |
|
load status. |
| steelblue — Constant Static Property, class frocessing.color.ColorKey |
| |
| stroke(c1:Number, c2:Number, c3:Number, c4:Number) — method, class frocessing.core.AbstractF5Canvas |
|
線の色、透明度を指定します. |
| stroke — Property, class frocessing.core.F5Style |
| |
| stroke — Property, class frocessing.core.canvas.CanvasGradientStroke |
| |
| stroke — Property, class frocessing.core.canvas.CanvasNormalGradientStroke |
| |
| stroke — Property, interface frocessing.core.canvas.ICanvasStrokeFill |
| |
| stroke — Property, class frocessing.core.canvas.task.CanvasTask |
| |
| stroke(c1:Number, c2:Number, c3:Number, c4:Number) — method, class frocessing.display.AbstractF5MovieClip |
| |
| stroke — Property, class frocessing.shape.AbstractFShape |
|
stroke style object. |
| stroke — Property, interface frocessing.shape.IFShape |
| |
| strokeAlpha — Property, class frocessing.core.AbstractF5Canvas |
|
alpha value for stroke. |
| strokeAlpha — Property, class frocessing.shape.AbstractFShape |
|
stroke alpha. |
| strokeAlpha — Property, interface frocessing.shape.IFShape |
| |
| strokeCap(capsStyle:String) — method, class frocessing.core.AbstractF5Canvas |
|
線の終端のキャップの種類を指定します. |
| strokeCap(capsStyle:String) — method, class frocessing.display.AbstractF5MovieClip |
| |
| strokeColor — Property, class frocessing.core.AbstractF5Canvas |
|
color for stroke. |
| strokeColor — Property, class frocessing.shape.AbstractFShape |
|
stroke color. |
| strokeColor — Property, interface frocessing.shape.IFShape |
| |
| strokeDo — Property, class frocessing.core.F5Style |
| |
| strokeEnabled — Property, class frocessing.core.canvas.AbstractCanvas |
| |
| strokeEnabled — Property, class frocessing.core.canvas.DualCanvas2D |
| |
| strokeEnabled — Property, interface frocessing.core.canvas.ICanvas |
| |
| strokeEnabled — Property, class frocessing.shape.AbstractFShape |
|
stroke style enabled. |
| strokeEnabled — Property, interface frocessing.shape.IFShape |
| |
| strokeJoin(jointStyle:String) — method, class frocessing.core.AbstractF5Canvas |
|
線の角で使用する接合点の外観の種類を指定します. |
| strokeJoin(jointStyle:String) — method, class frocessing.display.AbstractF5MovieClip |
| |
| strokeMiterLimit(miterLimit:Number) — method, class frocessing.core.AbstractF5Canvas |
|
マイターが切り取られる限度を示す数値を示します. |
| strokePixelHint(pixelHinting:Boolean) — method, class frocessing.core.AbstractF5Canvas |
|
線をヒンティングするかどうかを示します. |
| strokeScaleMode(scaleMode:String) — method, class frocessing.core.AbstractF5Canvas |
|
使用する拡大 / 縮小モードを指定する LineScaleMode クラスの値を示します. |
| strokeWeight(thickness:Number) — method, class frocessing.core.AbstractF5Canvas |
|
線の太さを指定します.有効な値は 0~255 です. |
| strokeWeight(thickness:Number) — method, class frocessing.display.AbstractF5MovieClip |
| |
| styleEnabled — Property, class frocessing.shape.AbstractFShape |
| |
| styleEnabled — Property, interface frocessing.shape.IFShape |
| |
| sub(c1:uint, c2:uint) — Static Method , class frocessing.color.ColorBlend |
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24bit Color (0xRRGGBB) を 減算(SUBTRACT) でブレンドします.
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| sub(v:frocessing.geom:FNumber3D) — method, class frocessing.geom.FVector |
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減算
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| sub32(c1:uint, c2:uint) — Static Method , class frocessing.color.ColorBlend |
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32bit Color (0xAARRGGBB) を 減算(SUBTRACT) でブレンドします.
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| subRGB(r1:uint, g1:uint, b1:uint, r2:uint, g2:uint, b2:uint) — Static Method , class frocessing.color.ColorBlend |
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RGB値を指定して 減算(SUBTRACT) でブレンドします.
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| subRGBA(r1:uint, g1:uint, b1:uint, r2:uint, g2:uint, b2:uint, a1:uint, a2:uint) — Static Method , class frocessing.color.ColorBlend |
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RGBA値を指定して 減算(SUBTRACT) でブレンドします.
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| SUBTRACT — Constant Static Property, class frocessing.color.ColorBlend |
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| SUBTRACT — Constant Static Property, class frocessing.display.AbstractF5MovieClip |
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| success — Property, class frocessing.bmp.FImageLoader |
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load completed. |
| success — Property, class frocessing.shape.FShapeImageLoader |
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load completed. |
| success — Property, class frocessing.shape.FShapeSVGLoader |
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load completed. |
| success — Property, class frocessing.text.PFontLoader |
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load completed. |
| success — Property, class frocessing.utils.FStringLoader |
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load completed. |
| svg — Property, class frocessing.core.canvas.out.SVGOutput2D |
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| SVGOutput2D — class, package frocessing.core.canvas.out |
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... |
| SVGOutput2D(width:Number, height:Number) — Constructor, class frocessing.core.canvas.out.SVGOutput2D |
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| syncSetup — Property, class frocessing.display.FMovieClip |
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setup() 内の読み込み(loadURL,loadShape,loadImage,loadFont,loadString)を待つかどうか指定します. |
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| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |