| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
| d — Property, class frocessing.geom.NumberMatrix |
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| dark(c1:uint, c2:uint) — Static Method , class frocessing.color.ColorBlend |
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24bit Color (0xRRGGBB) を 比較暗(DARKEN) でブレンドします.
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| dark32(c1:uint, c2:uint) — Static Method , class frocessing.color.ColorBlend |
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32bit Color (0xAARRGGBB) を 比較暗(DARKEN) でブレンドします.
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| darkblue — Constant Static Property, class frocessing.color.ColorKey |
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| darkcyan — Constant Static Property, class frocessing.color.ColorKey |
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| DARKEN — Constant Static Property, class frocessing.color.ColorBlend |
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| DARKEN — Constant Static Property, class frocessing.display.AbstractF5MovieClip |
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| darkgoldenrod — Constant Static Property, class frocessing.color.ColorKey |
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| darkgray — Constant Static Property, class frocessing.color.ColorKey |
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| darkgreen — Constant Static Property, class frocessing.color.ColorKey |
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| darkgrey — Constant Static Property, class frocessing.color.ColorKey |
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| darkkhaki — Constant Static Property, class frocessing.color.ColorKey |
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| darkmagenta — Constant Static Property, class frocessing.color.ColorKey |
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| darkolivegreen — Constant Static Property, class frocessing.color.ColorKey |
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| darkorange — Constant Static Property, class frocessing.color.ColorKey |
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| darkorchid — Constant Static Property, class frocessing.color.ColorKey |
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| darkred — Constant Static Property, class frocessing.color.ColorKey |
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| darkRGB(r1:uint, g1:uint, b1:uint, r2:uint, g2:uint, b2:uint) — Static Method , class frocessing.color.ColorBlend |
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RGB値を指定して 比較暗(DARKEN) でブレンドします.
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| darkRGBA(r1:uint, g1:uint, b1:uint, r2:uint, g2:uint, b2:uint, a1:uint, a2:uint) — Static Method , class frocessing.color.ColorBlend |
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RGBA値を指定して 比較暗(DARKEN) でブレンドします.
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| darksalmon — Constant Static Property, class frocessing.color.ColorKey |
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| darkseagreen — Constant Static Property, class frocessing.color.ColorKey |
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| darkslateblue — Constant Static Property, class frocessing.color.ColorKey |
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| darkslategray — Constant Static Property, class frocessing.color.ColorKey |
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| darkslategrey — Constant Static Property, class frocessing.color.ColorKey |
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| darkturquoise — Constant Static Property, class frocessing.color.ColorKey |
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| darkviolet — Constant Static Property, class frocessing.color.ColorKey |
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| data — Property, class frocessing.core.graphics.FPath |
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| data — Property, class frocessing.text.PChar |
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| day() — Static Method , class frocessing.display.AbstractF5MovieClip |
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日付 (1 ~ 31) をローカル時間で返します. |
| day() — Static Method , class frocessing.utils.FDate |
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日付 (1 ~ 31) をローカル時間で返します. |
| deeppink — Constant Static Property, class frocessing.color.ColorKey |
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| deepskyblue — Constant Static Property, class frocessing.color.ColorKey |
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| defaultGradient() — Static Method , class frocessing.geom.FGradientMatrix |
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default matrix of Graphics#beginGradientFill
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| degrees(rad:Number) — Static Method , class frocessing.display.AbstractF5MovieClip |
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| degrees(rad:Number) — Static Method , class frocessing.math.FMath |
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ラジアンを度に変換します. |
| descent — Property, class frocessing.text.FFont |
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| descent — Property, interface frocessing.text.IFont |
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| descent — Property, class frocessing.text.PFont |
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descent
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| detail — Property, class frocessing.core.graphics.FBitmapGraphics |
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drawQuad()時の描画ポリゴン分割数. |
| diff(c1:uint, c2:uint) — Static Method , class frocessing.color.ColorBlend |
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24bit Color (0xRRGGBB) を 差の絶対値(DIFFERENCE) でブレンドします.
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| diff32(c1:uint, c2:uint) — Static Method , class frocessing.color.ColorBlend |
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32bit Color (0xAARRGGBB) を 差の絶対値(DIFFERENCE) でブレンドします.
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| DIFFERENCE — Constant Static Property, class frocessing.color.ColorBlend |
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| DIFFERENCE — Constant Static Property, class frocessing.display.AbstractF5MovieClip |
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| diffRGB(r1:uint, g1:uint, b1:uint, r2:uint, g2:uint, b2:uint) — Static Method , class frocessing.color.ColorBlend |
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RGB値を指定して 差の絶対値(DIFFERENCE) でブレンドします.
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| diffRGBA(r1:uint, g1:uint, b1:uint, r2:uint, g2:uint, b2:uint, a1:uint, a2:uint) — Static Method , class frocessing.color.ColorBlend |
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RGBA値を指定して 差の絶対値(DIFFERENCE) でブレンドします.
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| dimgray — Constant Static Property, class frocessing.color.ColorKey |
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| dimgrey — Constant Static Property, class frocessing.color.ColorKey |
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| disableStyle() — method, class frocessing.f3d.F3DModel |
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disable material and backCulling. |
| disableStyle() — method, class frocessing.f3d.models.F3DCube |
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disable material and backCulling. |
| disableStyle() — method, class frocessing.shape.AbstractFShape |
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disable stroke and fill styles. |
| disableStyle() — method, class frocessing.shape.FShapeContainer |
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| disableStyle() — method, interface frocessing.shape.IFShape |
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| dispose() — method, class frocessing.bmp.FBitmapData |
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| dispose(targetSrc:flash.display:BitmapData) — method, class frocessing.core.utils.TintImageCache |
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保持しているカラー調整済み BitmapData を dispose. |
| dispose() — method, class frocessing.text.PFont |
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使用した font image ( BitmapData ) を dispose します. |
| dist(x0:Number, y0:Number, x1:Number, y1:Number) — Static Method , class frocessing.display.AbstractF5MovieClip |
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| dist(v0:frocessing.geom:FVector, v1:frocessing.geom:FVector) — Static Method , class frocessing.geom.FVector |
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距離
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| dist(x0:Number, y0:Number, x1:Number, y1:Number) — Static Method , class frocessing.math.FMath |
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距離を計算します. |
| dist3d(x0:Number, y0:Number, z0:Number, x1:Number, y1:Number, z1:Number) — Static Method , class frocessing.display.F5CanvasMovieClip3D |
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| dist3d(x0:Number, y0:Number, z0:Number, x1:Number, y1:Number, z1:Number) — Static Method , class frocessing.math.FMath |
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距離を計算します(3D). |
| div(v:frocessing.geom:FNumber3D) — method, class frocessing.geom.FVector |
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除算
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| dodge(c1:uint, c2:uint) — Static Method , class frocessing.color.ColorBlend |
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24bit Color (0xRRGGBB) を 覆い焼き(DODGE) でブレンドします.
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| DODGE — Constant Static Property, class frocessing.color.ColorBlend |
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| DODGE — Constant Static Property, class frocessing.display.AbstractF5MovieClip |
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| dodge32(c1:uint, c2:uint) — Static Method , class frocessing.color.ColorBlend |
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32bit Color (0xAARRGGBB) を 覆い焼き(DODGE) でブレンドします.
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| dodgerblue — Constant Static Property, class frocessing.color.ColorKey |
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| dodgeRGB(r1:uint, g1:uint, b1:uint, r2:uint, g2:uint, b2:uint) — Static Method , class frocessing.color.ColorBlend |
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RGB値を指定して 覆い焼き(DODGE) でブレンドします.
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| dodgeRGBA(r1:uint, g1:uint, b1:uint, r2:uint, g2:uint, b2:uint, a1:uint, a2:uint) — Static Method , class frocessing.color.ColorBlend |
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RGBA値を指定して 覆い焼き(DODGE) でブレンドします.
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| dot(v0:frocessing.geom:FVector, v1:frocessing.geom:FVector) — Static Method , class frocessing.geom.FVector |
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内積
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| dot(x0:Number, y0:Number, x1:Number, y1:Number) — Static Method , class frocessing.math.FMath |
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内積を取得します. |
| dot3d(x0:Number, y0:Number, z0:Number, x1:Number, y1:Number, z1:Number) — Static Method , class frocessing.math.FMath |
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内積を取得します(3d). |
| draw(source:flash.display:IBitmapDrawable, matrix:flash.geom:Matrix, colorTransform:flash.geom:ColorTransform, blendMode:String, clipRect:flash.geom:Rectangle, smoothing:Boolean) — method, class frocessing.bmp.FBitmapData |
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| draw(g:frocessing.core.canvas:ICanvas3D) — method, class frocessing.f3d.F3DContainer |
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| draw(g:frocessing.core.canvas:ICanvas3D) — method, class frocessing.f3d.F3DModel |
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| draw(g:frocessing.core.canvas:ICanvas3D) — method, class frocessing.f3d.F3DObject |
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| draw(g:frocessing.core.canvas:ICanvas3D) — method, class frocessing.f3d.models.F3DCube |
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| DRAW — Constant Static Property, class frocessing.display.F5EventHandler |
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handling enter frame
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| drawArc(x:Number, y:Number, rx:Number, ry:Number, begin:Number, end:Number, wedge:Boolean) — method, class frocessing.core.AbstractF5Canvas |
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円弧を描画します. |
| drawArc(x:Number, y:Number, rx:Number, ry:Number, begin:Number, end:Number, pie:Boolean) — method, class frocessing.display.AbstractF5MovieClip |
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円弧を描画します. |
| drawArcCurve(x0:Number, y0:Number, x:Number, y:Number, rx:Number, ry:Number, large_arc_flag:Boolean, sweep_flag:Boolean, x_axis_rotation:Number) — method, class frocessing.core.AbstractF5Canvas |
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始点と終点を指定して円弧を描画します. |
| drawArcCurve(x0:Number, y0:Number, x:Number, y:Number, rx:Number, ry:Number, large_arc_flag:Boolean, sweep_flag:Boolean, x_axis_rotation:Number) — method, class frocessing.display.AbstractF5MovieClip |
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始点と終点を指定して円弧を描画します. |
| drawCircle(x:Number, y:Number, radius:Number) — method, class frocessing.core.AbstractF5Canvas |
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円を描画します. |
| drawCircle(x:Number, y:Number, radius:Number) — method, class frocessing.display.AbstractF5MovieClip |
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円を描画します. |
| drawEllipse(x:Number, y:Number, width:Number, height:Number) — method, class frocessing.core.AbstractF5Canvas |
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楕円を描画します. |
| drawEllipse(x:Number, y:Number, width:Number, height:Number) — method, class frocessing.display.AbstractF5MovieClip |
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楕円を描画します. |
| drawGraphics(gc:flash.display:Graphics) — method, class frocessing.shape.AbstractFShape |
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draw the shape to graphics. |
| drawGraphics(gc:flash.display:Graphics) — method, class frocessing.shape.FShapeContainer |
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the container does not draw anything. |
| drawImage(image:flash.display:BitmapData, mtx:flash.geom:Matrix) — method, class frocessing.core.graphics.FBitmapGraphics |
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BitmapData を 描画します. |
| drawPath(graphics:flash.display:Graphics, commands:Array, data:Array, bezierDetail:uint) — Static Method , class frocessing.core.graphics.FPath |
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| drawPixel32(x:int, y:int, color:uint) — method, class frocessing.bmp.FBitmapData |
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| drawPoly(x:Number, y:Number, points:int, radius:Number, rotation:Number, radius2:Number, burst:Boolean) — method, class frocessing.core.AbstractF5Canvas |
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正多角形を描画します. |
| drawPoly(x:Number, y:Number, points:int, radius:Number, rotation:Number, radius2:Number, burst:Boolean) — method, class frocessing.display.AbstractF5MovieClip |
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正多角形を描画します. |
| drawQuad(image:flash.display:BitmapData, x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number, x3:Number, y3:Number, u0:Number, v0:Number, u1:Number, v1:Number, u2:Number, v2:Number, u3:Number, v3:Number) — method, class frocessing.core.graphics.FBitmapGraphics |
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BitmapData を Quad の領域に描画します. |
| drawRect(x:Number, y:Number, width:Number, height:Number) — method, class frocessing.core.AbstractF5Canvas |
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矩形を描画します. |
| drawRect(image:flash.display:BitmapData, x:Number, y:Number, width:Number, height:Number) — method, class frocessing.core.graphics.FBitmapGraphics |
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BitmapData を 矩形領域に描画します. |
| drawRect(x:Number, y:Number, width:Number, height:Number) — method, class frocessing.display.AbstractF5MovieClip |
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矩形を描画します. |
| drawRoundRect(x:Number, y:Number, width:Number, height:Number, ellipseWidth:Number, ellipseHeight:Number) — method, class frocessing.core.AbstractF5Canvas |
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角丸矩形を描画します. |
| drawRoundRect(x:Number, y:Number, width:Number, height:Number, ellipseWidth:Number, ellipseHeight:Number) — method, class frocessing.display.AbstractF5MovieClip |
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角丸矩形を描画します. |
| drawRoundRectComplex(x:Number, y:Number, width:Number, height:Number, topLeftRadius:Number, topRightRadius:Number, bottomLeftRadius:Number, bottomRightRadius:Number) — method, class frocessing.core.AbstractF5Canvas |
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各コーナーの半径を指定して、角丸矩形を描画します. |
| drawRoundRectComplex(x:Number, y:Number, width:Number, height:Number, topLeftRadius:Number, topRightRadius:Number, bottomLeftRadius:Number, bottomRightRadius:Number) — method, class frocessing.display.AbstractF5MovieClip |
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各コーナーの半径を指定して、角丸矩形を描画します. |
| drawTriangle(image:flash.display:BitmapData, x0:Number, y0:Number, x1:Number, y1:Number, x2:Number, y2:Number, u0:Number, v0:Number, u1:Number, v1:Number, u2:Number, v2:Number) — method, class frocessing.core.graphics.FBitmapGraphics |
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BitmapData を Triangle の領域に描画します. |
| drawTriangles(vertices:Array, indices:Array, uvData:Array) — method, class frocessing.core.canvas.AbstractCanvas3D |
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| drawTriangles(vertices:Array, indices:Array, uvData:Array) — method, interface frocessing.core.canvas.ICanvas3D |
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| DualCanvas2D — class, package frocessing.core.canvas |
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... |
| DualCanvas2D(canvas1:frocessing.core.canvas:ICanvas2D, canvas2:frocessing.core.canvas:ICanvas2D) — Constructor, class frocessing.core.canvas.DualCanvas2D |
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| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |